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Each torment level increases the chance of getting a legendary.There are some torment-only legendaries that will only drop from torment 1 and above.To answer your question about quality and frequency of drops in difficulties: Remember that it takes some time and luck to make a character strong. If you keep doing what you're doing right now, you're on the right path. Tl dr: how do I give myself a better chance of ensuring my gear levels with me in the end-game?
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Should I be looking to craft a new version of a set item to replace it? And if so, what aspects of the game will determine that the newly crafted version will be better than my current version? Is it purely random? With regard to set items, gear that I have at Torment I is not going to suffice if I try to step up to Torment IV. Is the quality of gear that drops related to the Torment level I'm playing at? Is it, along with probability/randomness, going to be some function of the level of my current equipped gear, or my paragon level? I suppose mostly I'm wondering about the better gear drops. Obviously the buffs provided by paragon points help to an extent, as does the cube powers, and finding and equipping better gear. I tend to do bounties and rifts and I up my paragon levels and slowly I seem to be able to cope better at my current torment level so I go to the next one, but I don't really understand specifically what it is I'm doing that is making the current level easier. Right now D3 is an enjoyable game, it's a decent game and it could be even more, I know most probably it will go soon into maintenance mode but if they make this changes, it will be by far a more enjoyable arpg game, still not a Diablo game.I'm wondering what are the mechanics involved in being able to handle higher difficulty levels once you have a character at level 70. I don't think this option would require any investment whatsoever for Activision Blizzard Netease. And also removing or nerfing Kadala since she is more OP than a Shako.
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It would also be nice if a lot of the useless legendaries became somehow useful. How would you guys feel if we had another mode, let's call it classic, where smart loot would not exist and getting the sets would be the ultimate goal (since they have become the endgame builds, something that I personally don't like, but well). The problem we encounter is that the game has become either too casual or an excessive grind, which is not fun since it's a repetitive process. The other issue is that thanks to smart loot and Haedrig's gift, becoming ultra powerful it's just a matter of hours even minutes and what happens is that you are done with the season maybe in 3 to 7 days. One of the biggest issues with D3 right now is that leveling is extremely boring, no one really enjoys the experience of grinding to 70 except if you do it with some friends and still is not great.
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