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The budget and finance controls are also much more elaborate-tax rates can be set individually for residential, commercial and industrial zones. Players can build highways to neighboring cities to increase trade and the population.
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Most types of power plants have a limited life span and must be rebuilt periodically. There are a total of nine varieties of power plants in SimCity 2000, including coal, oil, natural gas, nuclear, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles), solar and the futuristic fusion power and satellite microwave plant. Players can build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports. New types of facilities include prisons, schools, libraries, museums, marinas, hospitals and arcologies. SimCity 2000 was a major extension of the concept the view was now dimetric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other 'Sim' titles, finally motivated the development of a sequel. In 1995, SimCity 2000 won 'Best Military or Strategy Computer Game' Origins Award. It was later released on the Amiga, DOS & Microsoft Windows, followed by a release for OS/2.
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SimCity 2000 was first released by Maxis in 1994 for computers running Apple Macintosh Operating System. SimCity 2000 (SC2K) is a city-building simulation video game and the second installment in the SimCity series.
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